CasperVend 2/Introduction: Difference between revisions

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CasperVend 2.0 is the next evolution of a powerful networked vending system in Second Life. It often occupies the #1 spot on Marketplace under the Business category.
 
The development and progression of our technology has been brisk - so much so that we are truly pushing forward the technology in our field, and our competitors are forced to [http://www.hippo-technologies.co.uk/products/hippovend/elite.php try to keep up with us].
 
Today, CasperVend has thousands of active merchants and a quarter of a million units rezzed inworld.
 
==Mission Statement==
 
CasperVend wants to be the leading vending network in Second Life. It's taken us just one year to reach massive usage and popularity, thanks largely to our enthusiasm to push the limits in the following fields:
 
* Speed
* Stability
* Resource usage
* Customer support
* New technology and innovation
* Security
 
==What is it?==
 
CasperVend lets you sell stuff in Second Life; however, it's much more than that. It allows you to manipulate, monitor and control every aspect of your commerce in Second Life. It provides a centralised web-based system that allows you to add new products, change prices, and watch your sales, without even logging in to Second Life.
 
CasperVend is limitless. You can have as many products as you want, and as many vendors as you want. Our networked system is backed up with regular (even hourly) backups, and enough capacity and redundancy to happily support the network if two thirds of our hardware failed at once.
 
CasperVend will enhance your business presence in Second Life.
 
==New Technology==
 
We were the first large networked vending system to introduce single script operation - and we are still the only company to offer ALL of our vendors with only a single script, using 0.002ms of script time each on average.
 
We were the first to release very prim efficient mesh vendors - permitting a good looking 7 panel vendor using just one prim, and a 13 panel vendor using just two.
 
We were the first to include marketplace integration as standard; our customers have always been able to integrate their marketplace sales with our system, to provide all of their customers with redeliveries and updates, as well as getting intuitive, clean and informative statistics across the board.
 
We were the first to add full transaction tracking for our customers (and for their customers). Anyone who purchases from a CasperVend vendor can see a full transaction log showing exactly what's happening with their delivery - this gives huge peace of mind to our merchants and their customers.
 
We were the first to introduce video support in our vendors - with CasperVend 2.0, users can now view videos either from hosted mp4 files or directly from youtube. This adds a whole new level to vending in Second Life - merchants can show exactly how their products look and work.
 
We were the first to use precaching on our vendors. The invisible faces of most of our vendors are used to invisibly preload textures so the user doesn't have to wait around.
 
We continually invest in new technology to keep CasperVend responding extremely quickly.
 
==History==
 
CasperVend was originally released in September 2010 after around one year of development.
 
It was developed with no intention of being released to the public - Casper didn't like the existing vendor networks on offer, and developed CasperVend for his own use. Soon though, the public interest in CasperVend got so large that CasperVend had to be released to the public.
 
The 1.0 suite of vendors was released with many of the features our users love today, such as having only a single script in each vendor, and the ability to link CasperVend to marketplace sales.
 
However, one area that we were and always have been devoted to is providing a good service to our customers - and a lot of this involves developing the service to meet the needs of our customers.
 
Second Life is a very diverse place, and over time we added new features and expanded the capabilities of the CasperVend network.  Eventually, it was clear that our current units were reaching their capacity, and we needed a complete redesign.
 
CasperVend 2.0 was launched on the 6th of February 2012, after two weeks of beta testing. The final release was first used by 7Seas in their new bait vendors - exploiting the great financial security that CasperVend has, a point where other systems had let them down in the past.

Revision as of 02:05, 7 February 2012

CasperVend 2.0 is the next evolution of a powerful networked vending system in Second Life. It often occupies the #1 spot on Marketplace under the Business category.

The development and progression of our technology has been brisk - so much so that we are truly pushing forward the technology in our field, and our competitors are forced to try to keep up with us.

Today, CasperVend has thousands of active merchants and a quarter of a million units rezzed inworld.

Mission Statement

CasperVend wants to be the leading vending network in Second Life. It's taken us just one year to reach massive usage and popularity, thanks largely to our enthusiasm to push the limits in the following fields:

  • Speed
  • Stability
  • Resource usage
  • Customer support
  • New technology and innovation
  • Security

What is it?

CasperVend lets you sell stuff in Second Life; however, it's much more than that. It allows you to manipulate, monitor and control every aspect of your commerce in Second Life. It provides a centralised web-based system that allows you to add new products, change prices, and watch your sales, without even logging in to Second Life.

CasperVend is limitless. You can have as many products as you want, and as many vendors as you want. Our networked system is backed up with regular (even hourly) backups, and enough capacity and redundancy to happily support the network if two thirds of our hardware failed at once.

CasperVend will enhance your business presence in Second Life.

New Technology

We were the first large networked vending system to introduce single script operation - and we are still the only company to offer ALL of our vendors with only a single script, using 0.002ms of script time each on average.

We were the first to release very prim efficient mesh vendors - permitting a good looking 7 panel vendor using just one prim, and a 13 panel vendor using just two.

We were the first to include marketplace integration as standard; our customers have always been able to integrate their marketplace sales with our system, to provide all of their customers with redeliveries and updates, as well as getting intuitive, clean and informative statistics across the board.

We were the first to add full transaction tracking for our customers (and for their customers). Anyone who purchases from a CasperVend vendor can see a full transaction log showing exactly what's happening with their delivery - this gives huge peace of mind to our merchants and their customers.

We were the first to introduce video support in our vendors - with CasperVend 2.0, users can now view videos either from hosted mp4 files or directly from youtube. This adds a whole new level to vending in Second Life - merchants can show exactly how their products look and work.

We were the first to use precaching on our vendors. The invisible faces of most of our vendors are used to invisibly preload textures so the user doesn't have to wait around.

We continually invest in new technology to keep CasperVend responding extremely quickly.

History

CasperVend was originally released in September 2010 after around one year of development.

It was developed with no intention of being released to the public - Casper didn't like the existing vendor networks on offer, and developed CasperVend for his own use. Soon though, the public interest in CasperVend got so large that CasperVend had to be released to the public.

The 1.0 suite of vendors was released with many of the features our users love today, such as having only a single script in each vendor, and the ability to link CasperVend to marketplace sales.

However, one area that we were and always have been devoted to is providing a good service to our customers - and a lot of this involves developing the service to meet the needs of our customers.

Second Life is a very diverse place, and over time we added new features and expanded the capabilities of the CasperVend network. Eventually, it was clear that our current units were reaching their capacity, and we needed a complete redesign.

CasperVend 2.0 was launched on the 6th of February 2012, after two weeks of beta testing. The final release was first used by 7Seas in their new bait vendors - exploiting the great financial security that CasperVend has, a point where other systems had let them down in the past.