CasperLet/Customisation: Difference between revisions

From CasperTech Wiki
Jump to navigation Jump to search
mNo edit summary
Line 30: Line 30:


[[File:CasperLet_-_Meter_Contents.png|||none|Follow the yellow pointer]]
[[File:CasperLet_-_Meter_Contents.png|||none|Follow the yellow pointer]]
== '''<span style="color:#00528c"> Getting Textures & Colors To Change </span>''' ==
For the '''rental box''' and '''mesh meter''':
:* Textures must '''also''' be full perm (to the account that owns the copy of CasperLet) in order to properly display them,
:* The rental unit itself '''must''' retain either the "box@<span style="color:#00528c">''(text)''</span>" or "m@<span style="color:#00528c">''(text)''</span>" at the '''beginning''' of the description field on the unit.
:* There must be text (any text will do) '''after''' the "m@" or "box@" at the beginning of the description field
If you remove that, the textures will not change, no matter what else you do. Please note that the “<span style="color:#00528c">''(text)''</span>” in the description can be anything; but something MUST be in the description field after the @ or texture changing will not work correctly. ''(The 4 prim/2 impact '''prim''' meter does NOT have this description requirement.)''
Remember:
# Use "'''m@'''" for the flat meters, and "'''box@'''" for the boxes
# Be sure to add your text '''after''' the m@ or box@
See the yellow pointer in the following image to know where and how to put the "m@" or "box@" in:
[[File:CasperLet_-_Description_Pointer.png|||none|Follow the yellow pointer]]


==== Textures Names In All Rental Units ====
==== Textures Names In All Rental Units ====
Line 64: Line 49:
:* METER-years
:* METER-years


==  '''<span style="color:#00528c">Customising Rental Boxes</span>''' ==
== '''<span style="color:#00528c"> Getting Textures & Colors To Change </span>''' ==
For the '''rental box''' and '''mesh meter''':
:* Textures must '''also''' be full perm (to the account that owns the copy of CasperLet) in order to properly display them,
:* The rental unit itself '''must''' retain either the "box@<span style="color:#00528c">''(text)''</span>" or "m@<span style="color:#00528c">''(text)''</span>" at the '''beginning''' of the description field on the unit.
:* There must be text (any text will do) '''after''' the "m@" or "box@" at the beginning of the description field
 
If you remove that, the textures will not change, no matter what else you do. Please note that the “<span style="color:#00528c">''(text)''</span>” in the description can be anything; but something MUST be in the description field after the @ or texture changing will not work correctly. ''(The 4 prim/2 impact '''prim''' meter does NOT have this description requirement.)''
 
Remember:
# Use "'''m@'''" for the flat meters, and "'''box@'''" for the boxes
# Be sure to add your text '''after''' the m@ or box@
 
See the yellow pointer in the following image to know where and how to put the "m@" or "box@" in:
[[File:CasperLet_-_Description_Pointer.png|||none|Follow the yellow pointer]]
 
==  '''<span style="color:#00528c">Customising Existing Rental Units</span>''' ==


You can:  
You can:  

Revision as of 13:53, 1 December 2014

Renaming units

Rename your units inworld, then touch/click them and select "reset" from the menu. The website needs to pick up the new name from the unit, not the other way around - this is why the reset is necessary.

DO NOT just pick up and re-rez or you will lose the configuration.

See the following image to know where to rename the rental unit:

Follow the yellow pointer
Follow the yellow pointer

Customising Existing Textures

Customising your rental unit textures is easy! Simply:

  1. Take a copy of the textures out of the unit
  2. Save them to your hard drive
  3. Edit them (or use them as templates) to your liking
  4. Upload the new versions to SL
  5. Make sure they are full perm to YOU, the system owner, or else they won't show
  6. Name each texture so that the name is an exact match for the one it is replacing
  7. Delete the old textures out of the rental unit
  8. Drop in the new textures. That's it!

Remember that each new texture you want to replace the old has to have the EXACT name of the one you are replacing (and the old ones must be deleted out of the unit)

Look in the Contents Tab To Find Textures


All textures are found IN the rental unit. In the following picture, see where the yellow pointer is pointing to know where to find them in yours.

Follow the yellow pointer
Follow the yellow pointer

Textures Names In All Rental Units


  • TEX-available
  • TEX-overdue
  • TEX-rented
  • TEX-overlimit
  • TEX-locked
  • TEX-reserved

Additional Textures In Rental Meters


  • METER-days
  • METER-hours
  • METER-minutes
  • METER-months
  • METER-weeks
  • METER-years

Getting Textures & Colors To Change

For the rental box and mesh meter:

  • Textures must also be full perm (to the account that owns the copy of CasperLet) in order to properly display them,
  • The rental unit itself must retain either the "box@(text)" or "m@(text)" at the beginning of the description field on the unit.
  • There must be text (any text will do) after the "m@" or "box@" at the beginning of the description field

If you remove that, the textures will not change, no matter what else you do. Please note that the “(text)” in the description can be anything; but something MUST be in the description field after the @ or texture changing will not work correctly. (The 4 prim/2 impact prim meter does NOT have this description requirement.)

Remember:

  1. Use "m@" for the flat meters, and "box@" for the boxes
  2. Be sure to add your text after the m@ or box@

See the yellow pointer in the following image to know where and how to put the "m@" or "box@" in:

Follow the yellow pointer
Follow the yellow pointer

Customising Existing Rental Units

You can:

  • Retexture the box as needed (see above).
  • Replace the box with your own box.

For anything beyond simply changing one box for another box, see the next section.

Creating Custom Rental Units

There is no specific customisation process for rental meters or other specialized rental objects. Consequently there is no cuurent ability to see - or control - which face get which texture on the original meters.

However, you can do the following instead:

  1. Create your custom version of the rental meter.
  2. Insert the CasperLet rental script.
  3. Remove the "box@" or "m@" from the description field.
  4. Use the rental unit API to create your OWN script to change the textures.

You can easily use a script to see which faces are which on your own object - with the API, you don't need to try and figure out which faces are which on the original.